Dolphin Save File

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Where does dolphin save the games at? Thread starter wakko kid; Start date Aug 17, 2009; wakko kid the waco kid. Aug 17, 2009 #1. To a mem card file located at user/gc for gamecube games. Or user/wii/title for wii games. Wakko kid the waco kid. Aug 17, 2009. Main Dolphin folder/User. Wakko kid the waco kid. Aug 18, 2009 #5. Last time i was on dolphin i lost all my save data on my games, except for one, so i want to know how i can find my save files of roms that i use on dolphin, thanks Follow 1 answer 1.

Super Smash Bros. Brawl, January 31, 2008 March 9, 2008 June 26, 2008 June 27, 2008 April 29, 2010,, (), (), (), +,, 4 Playable,,, See also. Super Smash Bros. Brawl, known in Japan as Dairantō Sumasshu Burazāzu Ekkusu (大乱闘スマッシュブラザーズX), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros.

Series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the video game console. Like its predecessors, the object of Brawl is to knock an opponent off the screen.

It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all Smash games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection. Contents • • • • • • • • • • • • • • • • • • • • • • Emulation Information GameCube Controller Conflict Super Smash Bros.

Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If a GameCube controller is being emulated or is connected via the, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this. Controller Map Overlap Super Smash Bros. Brawl is capable of using both GameCube controllers and Wii Remotes.

If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers. SDHC Cards Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving. See for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code needs to be included in your GCT file found within sd.raw's codes folder. It is recommended to use build or later to avoid. Both and are known to affect SD emulation and are more prominent when using a virtual SDHC card.

Subspace Emissary Videos Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.

Niresh mavericks iso. Hackintosh Mavericks 10.9 with AMD & Intel Support - USB & ISO Install Mac OS X Mavericks on PC with Niresh Mavericks aka Mavericks Zone, to Install this you dont need access to a Mac This release can be used with AMD processors too Read Hackintosh Mavericks Guide before starting any proc.

Problems Black Background in Off-Screen Hoop When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off Store EFB Copies to Texture Only. NES and SNES Masterpieces Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.

NES Masterpieces Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game. 'With Friends' Menu Problems After connecting to the Nintendo WiFi Connection, when you enter into 'Brawl', 'Friend roster', 'Team Multi-Man Brawl', or 'Home-Run Contest' sub-menus the game will suddenly drop to 1-5FPS and display Src PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling Skip EFB access from CPU. This error only appears when interacting with Nintendo WiFi Connection menus. Saves Not Working On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown.

The save file is now corrupted. It should be deleted and recreated: • Right click on the game from Dolphin game list and select 'Open Wii save folder'. • Delete the contents within the data folder. • Restart the game.

Normally it should take several seconds to create a new save file. Classic Mode Rectangle After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Enabling Real XFB (before ) or disabling Store XFB Copies to Texture Only (starting with ) fixes the issue. Enhancements HD Texture Pack Modding Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code 'File Patch Code' created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data.

These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows. Dolphin can virtualize a SD card, which is necessary for Brawl mods; provides a tutorial for this. A regression introduced in may cause gecko code mods to not load properly. This was fixed. Netplay Patch There are multiple revisions of Super Smash Bros. Brawl, but the online community seems to prefer revision 1. The patch linked below can downgrade a revision 2 disc (MD5: 52ce7160ced2505ad5e397477d0ea4fe) to revision 1 (MD5: d18726e6dfdc8bdbdad587).

Download the (71.7MB) and use the included patcher to revise revision 2 images to revision 1. Configuration Only configuration options for the best compatibility where they deviate from defaults are listed. Graphics Config Setting Notes Skip EFB Access from CPU On Prevents sudden FPS drops when you are in the Nintendo WFC Menu Store EFB Copies to Texture Only Off Fixes black background in hoops when a character goes off-screen Stops screenshots from being a garbled mess or black Required for NES graphics to show up Texture Cache Accuracy Safe (Position 1) Fixes NES and SNES graphics not updating sometimes Version Compatibility The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r4341 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Broken, freeze with the message 'Please Insert Super Smash Bros. Game Disc' r4598 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Broken, freeze with the message 'Please Insert Super Smash Bros. Game Disc' 2.0 Windows Vista Intel Pentium 4 @ 3.2GHz Intel 82945G Very good speed. Even low end CPUs can run this at 40+ FPS. R6515 Windows 7 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Constant 60FPS at 1080p.

You can just use unlock everything codes on the dolphin AR. If the codes already on there don't work its because you have a different version of Melee to those codes. To add new codes do this Right click on the game -> Properties Click the AR codes tab Edit config button a notepad should open Scroll to the bottom and add codes in this format $Codename XXXXXXXXX XXXXXXXX X's replaced with the code its 8 characters then space then another 8 If its on two lines then put it in on two lines.

If your code is not that length/not in that format then you need an AR code encrypter/decrypter, google it. You can just use unlock everything codes on the dolphin AR. If the codes already on there don't work its because you have a different version of Melee to those codes. To add new codes do this Right click on the game -> Properties Click the AR codes tab Edit config button a notepad should open Scroll to the bottom and add codes in this format $Codename XXXXXXXXX XXXXXXXX X's replaced with the code its 8 characters then space then another 8 If its on two lines then put it in on two lines. If your code is not that length/not in that format then you need an AR code encrypter/decrypter, google it.

Almost every day someone asks how to convert Gamecube.gci,.gcs, or.sav save files into RAW memory card files. If someone asks you how to do that, then please link them to this thread. Download Here is a detailed tutorial about how to convert.gci,.gcs, or.sav saves into.raw memcards: 1: Install Dolphin emulator from. 2: Open Dolphin.exe. 3: Under 'Tools', click 'Memcard Manager (GC)'. 4: Select the left 'Browse' button.

5: Select a blank.raw memory card file. (If you don't have one, there is one included in the attachment.) 6: Select '.raw'. (Example: 'blankcard.raw' with Lugi's mansion should be named 'GLME.raw'.) 2: Place this.raw file in ' saves.raw'. NOTE: Make sure you place the.raw file on the same drive as your Gamecube ISOs. This is not necessarily the same drive that Nintendont is running from. 3: Set 'Memcard Emulation' to 'On' and 'Memcard Multi' to 'On'.

NOTE: The settings in USB loaders may be different. Attached are: - A blank 8MB.raw Gamecube Memory Card: 'blankcard.raw' - A.gci save from Luigi's Mansion that I know works with this process: 'GLME.gci' (In the save game, everything is completed except the final battle with King Boo.) - A.wmv video of me demonstrating the process: 'gci2raw_demo.wmv' NOTE: The attached.rar file is actually in.7z format.

(GBAtemp won't allow me to upload 7z files. ) If you don't have 7zip, then you can get it.

I got things up and running. The memcard multi option allows multiple games to create saves on one shared file. This file doesn't follow the naming convention outlined in your guide. To use the raw files produced by the guide with the four letter naming convention, the memcard multi option must be set to off. This instructs nintendont to look for an individual save for each game, as identified by the four letter game id. Thanks for your help.

Once I understood how things work, this process becomes really simple! I've been ramming my head against this for a straight hour and have gotten nothing for my trouble. I don't know what Def Jam: Fight for New York has against me, but I'd really, REALLY like to be able to play this twelve year old game without spending three hours unlocking all the stuff. Is there a save file that actually works as advertised? Are there cheats that function beyond the five extremely limited cheat codes in the game? Do I have to make a blood sacrifice to make this work? What is it going to take to get all the characters and stages?

Almost every day someone asks how to convert Gamecube.gci,.gcs, or.sav save files into RAW memory card files. If someone asks you how to do that, then please link them to this thread. Here is a detailed tutorial about how to convert.gci,.gcs, or.sav saves into.raw memcards: 1: Install Dolphin emulator from. 2: Open Dolphin.exe. 3: Under 'Tools', click 'Memcard Manager (GC)'. 4: Select the left 'Browse' button.

5: Select a blank.raw memory card file. (If you don't have one, there is one included in the attachment.) 6: Select '.raw'. (Example: 'blankcard.raw' with Lugi's mansion should be named 'GLME.raw'.) 2: Place this.raw file in ' saves.raw'. NOTE: Make sure you place the.raw file on the same drive as your Gamecube ISOs.

This is not necessarily the same drive that Nintendont is running from. 3: Set 'Memcard Emulation' to 'On' and 'Memcard Multi' to 'On'. NOTE: The settings in USB loaders may be different. Attached are: - A blank 8MB.raw Gamecube Memory Card: 'blankcard.raw' - A.gci save from Luigi's Mansion that I know works with this process: 'GLME.gci' (In the save game, everything is completed except the final battle with King Boo.) - A.wmv video of me demonstrating the process: 'gci2raw_demo.wmv' NOTE: The attached.rar file is actually in.7z format. (GBAtemp won't allow me to upload 7z files. ) If you don't have 7zip, then you can get it.

Click to expand.Great Walkthrough, thank you! However, how about for games that provide multiple save files? Tales of Symphonia (GQSE) has disc 1 and disc 2, however, both.raw files need to be GQSE.raw correct? How about I put two GQSE.raw files in the same folder?

Other games where I am having this issue is Sonic Gems (G2XE) (where there are multiple games, but all use the same game code), Sonic Adventure 2 Battle (GSNP) (Main data ver. CHAO data) and Zelda Collectors Edition (P2LE) (where there is Zelda 1, 2, Ocarina of Time, and Majoras Mask).

This entry was posted on 3/5/2019.