Demonophobia Game English

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Xenophobia (cancelled) Demonophobia is a 2d survival horror game by an anonymous Japanese(?) developer. It has been uploaded to a file-sharing resource in mid-2008 and after one month it had over 10000 downloads. The game became infamous for being extremely gory and disgusting and gained a somewhat cult status. It follows the 'Hentai Ryona game' scheme, when you lose, the heroine dies by extremely gory and sadistic deaths. Also, the game features trial and error (or more like 'trial and death') gameplay which means that many deaths are unavoidable.

In October, 2008 the developer published a demo of Xenophobia, a Demonophobia sequel (though it has nothing to do with Demonophobia in terms of story), which promised to be a massive improvement over Demonophobia in terms of quality. On December, 2009 a second demo has been published, but there were no more news from the creator after this. In April 2012, the game got a spiritual successor named. Contents [] Plot Sakuri Kunikai, a 14-years old Japanese schoolgirl, lived in a modern world and never believed in supernatural things.

One day she found a book about black magic and decided to perform a demon summoning ritual, just out of interest. The ritual worked, but as an result, Sakuri herself got trapped in a horrible world of demons. The girl left absolutely alone, in a disgusting world full of horrible creatures, she didn't know what to do and almost lost hope. But suddenly she saw a phantom named Ritz. Ritz told her that the place she needs is in the very center of the demonic labyrinth, and Sakuri went there, determined to get back to home. Why it Sucks • This game is absolutely disturbing and probably has the SICKEST content ever created for a video game.

The very purpose of this game's existence is to watch your 14-years old heroine suffering and dying in every possible way. The death scenes are unskippable even after the player watched a same death sequence dozens of times, and this will happen for most people considering the insane difficulty. • To add injury (although not a bad point for some people) the ending is so depressing that makes the look optimistic. • Bad controls. The worst part is the inventory control; you can even be hurt heavily or killed by a boss during switching between items. • The game also can be considered as child pornography, especially at the fifth bossfight and at the last level. • The graphics look like they were made in MS Paint.

The animations are also poor. • Fortunately, no music and no sound at all. • The game features health regeneration, which makes your life much easier, but it's hard to notice it. And even if you know about it, standing still long enough to recover all health is not a good mechanic. • The health indicator disappears during the boss fights. • The two last bosses are very hard and annoying even by terms of the game.

The final one remains hard even if you freeze the HP by using CheatEngine, because he has instant-killing attacks. Redeeming Qualities • The game can be considered challenging.

• The story is not bad. Coupled with the story, this game is actually good at being a horror if one don't care for the gruesome ending. • All the bosses have names on the source code, and most of them are named after Christian/Jewish mythological demons. Their roles on the game are also somewhat coherent with the demon they represent.

• The game's setting is somewhat similar to Clock Tower: the First Fear and I Have No Mouth And I Must Scream, but this may have been just a coincidence. In special, the first is notable for the well-drawn 2D corridors, multiple death scenes, and a defenseless young girl as the protagonist. • At least some effort was put into level design, puzzles and bosses: you actually have to use your brain.

• The game takes 8 MB of disk space when archived and 194 MB when unarchived. So, you don't have to erase the game in order to spare disk space. • At the ending, the game plays with video game tropes by explaining why you can restart the level after death.

This also explains some things you could consider as bugs. Reverse Crappy Games Edition Click to read Reverse Crappy Games Wikia's Angelophilia page.

What is better way to start blog like this with bang? Talking a lot about obscure (fortunately) hentai guro game! This particular specimen is called (you can get japanese version, english or full service, including source code, ) and includes a lot of gorn. In other words, you get to see cute japanese schoolgirl (incidentally named Sakuri NOT Sacri or some other mutation of that, ffs) killed in various horrible ways. Do you want to play it already? Of course you do.

Game has simple graphics and absolutely no sound or music. Fortunately I have fine for fitting background music (other is ). Additionally there will be more music links for each area. There is no save feature, only checkpoints and possibility of restarting game at beginning of each area. Since it is walkthrough, spoliers ahead (duh). Every article will be for different area. I will also show how to – it is whole point of game, after all.

Note that death from most monsters is generic – you just keel down and thats it. Okay, let’s start our cursed journey through Hell itself. Is recommended music for this level.

How much time has passed? My eyes just got used to the darkness, so I can finally see my surroundings. I’m in a stone room. Small, cramped and dark.

It is gloomy and unpleasant. I should be in my own room. In my own bed, sleeping under my warm and cosy blankets.

Why am I in this creepy place? If I don’t leave quickly I need to go swiftly. There is a voice telling me If I don’t act, nothing will change. After introductory text (use Z key to rewind) we start in seemingly empty and exitless room with suspicious stains on floor. Why, how, where?

Who knows, but it does not look good at all. You can move with right and left arrow key, pause with P and crouch with down arrow. Portrait at right up corner serve as health bar (press A to turn it off/on) – more red at borders means closer death. Rather inconvenient, but we must live (and die, mostly) with it. Empty place at bottom is for inventory – we will talk about it later. Now go to this little round thing down in wall crack, crouch and use action key – Z. Can I go out through here?

You opened door. What is this flying disguisting thingie? Okay, time to blast this demon to smithereens! Um except not. Nasty surprise – you have no weapons at all.

You can only avoid or run from enemies. Sucks to be Sakuri. This flying sucker, looking like skinless pulp of flesh with wings, flies here and there.

If it veer too close to poor girl, it will get faster and repeatedly attack, draining health and blocking movement. After a while you have short moment to run away. Avoiding it is simple – crouch and crawl like that. Get past sucker (by crouching and moving) to left side of screen.

Ignore door for now, it is locked. By the way, you can run (not crouched) – just hold X while moving. This will deplete her stamina. No, there aren’t any indicator of it on screen. Unfortunately, Sakuri have less stamina than paralyzed snail. She must stand still for a moment to regenerate and be able to run again. We can only imagine her results in P.E.

See, there is key on floor! Pay no attention to red light.

Heh, heh, heh. Welcome to your first death in Demonophobia. It will, I assure you. If you are squeamish or easily offended, you are, um in wrong place. Very, very wrong place. Stop playing this game. Or reading this site, for that matter.

At least Demonophobia was, is and will be probably worst thing featured here. You can restart from last checkpoint (currently beginning of game) with R key. Now you must again push button in crack and crawl past sucker. You will do things like that a lot and this will suck. How to get past this trap?

Crawl to key. Press Z – key will show in inventory.

You can stand up now just kidding! Oops, too late. R, click button, get past sucker, crawl for key and crawl out.

You will have to get used to repeating parts of level like that. This is your prize – old key. Go to door, hold space (to get access to inventory) and move red rectangle to key.

Release space. Now door is opened and key mysteriously vanished. Press Z to accept message. Note that accessing inventory do not pause game. Yes, this will too eventually.

Riverdale sezonul 3 episodul 1. Before you go inside, look at place where you started. Say hi to red crawler.

They always move in your direction. One is relatively harmless, but if you get ganged up by four of them at once, they will choke you to death. They attack like sucker, blocking you, draining health and releasing shortly after for a while. You can mash Z key to free yourself.

To avoid them, you must run past them by holding X and moving. Remember that you run out stamina very fast. Crawlers are as fast as you – you can walk away normally, if there are no other dangers in room. Best to turn around and get back to blue steel door. It is already opened, so press up arrow. Now you are in dark green room with another door and crawler. Use door and get into room shown below.

There is some kind of pedestal with blue dot and two strange scrathes on floor. Pay no attention to scrathes and walk slowly to pedestal ooops. You seen it coming anyway. You must run past trapdoor, get crystal (just Z, no need to crouch) and run back. You will need it soon.

Demonophobia Death Scenes

In green room go to left. Okay, now time for clicking button and get crushed under ceiling (not worth it, no special death animation there, sadly). Or use crystal on hole above button to uncover secret door and enter inside.

Choose wisely. I’ve had enough of this place there’s a door it would be nice if it led outside huh?!

Wha what’s this?! No, stop this is scary! You just got past your first checkpoint.

This is long, gray corridor with bigass worm that likes to harass you from below (fortunately you will see burrow before attack) or bite off your head from above. And if you try to run, well see picture at left. Welcome to first boss – Envy aka Leviathan. Only way to survive is walking and crouching.

Walk is sufficiently fast to get away from worm below, but then you are just asking for biting your head off. Crawling is safe from headbiter, but then you will get killed by worm from below – it attacks sufficiently often to kill you even before 1/3 way. So you must stand just after headbitter attack and walk a while.

When you see falling dirt, crouch and crawl, still going forward. Rinse and repeat.

And expect to die a lot before reaching exit of this corridor. One tip: focus more on ceiling, not floor. Headbitter waill make chunks of ceiling fall just before attack. But beware, sometimes worm down there will start attacking in distance that ensures you will walk right into worm.

And when you will be close to end, headbitter will attack very often and faster. Ding, ding, first area finished!

This is all folks for part 1. While this game almost do not have cheat codes, you can skip doubtful joy of being crushed by Envy. At start of game, crouch and while crouched, click up. You will be moved to Area 2. Known bugs: Sometimes around last part of this area, window shown on left appears. After OK, game closes and you have to start all over again.

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Demonophobia is an old ryona game, and I was surprised to find it wasn't posted here before. Game Description: This is a 21+ puzzle hunting game, which involves lolicon and violence. The goal of the game is not only to complete the puzzle and slay the boss, but also to explore all the possible way that the main character, a 14 years old girl, could be tortured and killed. The game is in Japanese and no sound Game plot: The main character tried summoning demons from the underworld for her personal vengeance. She thought that it was only a game, but the ritual succeeded.

The player, will be acting as the audience who will witness the story. However, to achieve the goal of the game, the player will end up seeing the main character dying MANY MANY times.

The game doesnt have GAME OVER, as t is said that in the demonic realm, death does not exist. That's right: pressing R doesn't cancell your character's death - she just gets revived and ready to die again. Game controls: ↑ (open door) ←→ (Direction) ↓ (crawl) A (Toggle Portrait, the portrait frame shows the HP, white = max, the red intensity increases with hp lost) Z (Investigate and resist enemy attacks) X (Press and hold to run, however there is a distance limit per sprint) R (Restart from last autosave point after character died) P (Pause game) It was believed, that when Hp is below a certain amount, character runs around naked. This seems to be wrong, character only gets naked after reaching certain stage. To use/activate items hold 'SPACE BAR' and use direction button to select.

Game - russian translation for those who prefers russian to japaneseIn case you encounter difficulties while playing this game (and I'm sure you will) there are maps of some levels in game directory and walkthrough for first five levels in file stage.txt. Hope that helps. Unexpectedly, after playing for some time I felt pity for Sacry. The game really gets on your nerves after some time playing. See for yourselves.

2 If you liked this game, be sure to check out its sequel. I couldn't find any way to attach AGTH to Demonophobia, either. Translation I referred to was russian one, avaliable by second link in my first post.

I will ask the person who I got it from about the source of translation, just in case there is more. About funky symbols. I have regional settings set to russian and can see japanese text just fine. So your problem must be lack of asian language support. To enable it you should open the Control Panel, go to Regional and Language Options, select Languages tab, check the box for Install East Asian Languages under Supplemental language support.

You may require windows installation disc for this. Now you should have funky symbols turned into japanese. Hope that helps. Well, setting for non-unicode programs and asian fonts support aren't exactly the same thing. And it's the only reason I can see for Demonophobia to display broken text. So it would be wise to double-check.

However, this all may be moot, as AGTH doesn't seem to work with Demonophobia regardless of text being broken or not. You can try playing without translation. There isn't much text and most of it consists of incoherent screams anyway. Walkthrough and notes provided with game will give you sufficient understanding of what happened before the game started, what happens as you play and what awaits you in the future. Of course it's not as nice as playing translated game, but the only translation I can provide so far is russian one.

I already asked the person who posted the translation about its source, but he didn't respond yet. EDIT: Ok, I found the source of russian translation. It's fansub group called Honyaku Subs.

Those who are interested can read about extracting game resources here (in russian, of course): http://honyaku-subs.ru/forums/viewtopic.php?p=804.

This entry was posted on 2/10/2019.